We Become What We Behold

We Become What We Behold Unblocked — You are the camera. The crowd is watching.

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This is We Become What We Behold unblocked: Nicky Case's original five-minute game runs above, served from wbwwb.com itself, so it opens in an ordinary browser tab on a school Chromebook. Free, no download, no account. Aim the camera, click, and watch what the crowd becomes.

We Become What We Behold: a park, a camera, a TV

We Become What We Behold is a tiny game by Nicky Case, first released in 2016. The title card says it plainly: "playing time: 5 minutes", followed by a warning that the program "contains scenes of snobbery, rudeness & mass murder". Press the red PLAY button and two quote cards set the theme: "We become what we behold. We shape our tools and then our tools shape us." The game credits Marshall McLuhan, then adds, honestly, "(misattributed)".

Then you are in a grey park full of little peeps, round circles and boxy squares, wandering between the grass marks. In the middle stands a TV on a pole. You are the camera: a square viewfinder follows your mouse, and a click takes a photo. The photo appears on the TV with a red news chyron under it, and the peeps nearby stop to watch.

What they watch changes them. Photograph a gentleman in a bowler hat and the chyron reads "OOH NICE HAT"; a moment later everyone who saw it is wearing one. Photograph the circle and square who are in love, and it is "GROSS, GO GET A ROOM". Then a square arrives who screams at people, and from there the story is up to what you choose to broadcast. You can play it in about five minutes, and it stays with you a lot longer.

Controls & mechanics

ActionControlPurpose
StartRed PLAY button on the title cardTwo quote cards, then the park
Aim the cameraMove the mouse (or drag a finger)The square viewfinder follows the pointer
Take a photoClick (or tap)The shot goes to the TV with a headline
PauseClick outside the gameIt pauses; click anywhere on it to resume
KeyboardNot usedThe whole game is mouse or touch

How to move the story along

  1. Nothing is news: A photo of empty grass or ordinary peeps gets "WOWWEE, IT'S NOTHING" or "just a normal peep". The story waits until you catch something interesting.
  2. Start with the hat: The gentleman in the bowler hat is the first story. Put him fully inside the frame and click; the crowd copies him.
  3. Then the lovers: After the hats, look for the circle and square walking together with hearts. Broadcasting them is the next step.
  4. Catch the action, not the aftermath: In Act II the game asks you to catch peeps "doing *something* interesting": the screaming square mid-scream, or who they are screaming at, in the same frame.
  5. Frame both sides: Headlines like "CIRCLE FEARS SQUARES" need the scared one and the scary one in one photo. Wait until they are close together.
  6. Watch the TV: The small crowd around the TV is your audience. Whatever they watch, they become. That is the whole game.

Key features

  • The original build: Nicky Case's own English release of We Become What We Behold, public domain, served from this site.
  • Five minutes long: One sitting from the title card to the credits, then a secret after them.
  • Mouse or touch: Aim and click. No keys, no menus, no account.
  • Nicky Case's other games: The Evolution of Trust, The Wisdom and/or Madness of Crowds, Adventures With Anxiety and Coming Out Simulator 2014, all on this site.
  • A game with a point: It is short satire about how news coverage feeds on conflict. Good for a class discussion, or a quiet moment afterwards.
  • Heads up: The last act has cartoon guns and death. It is not graphic, but it is not for young kids.

Game info

  • Title: We Become What We Behold
  • Developer: Nicky Case
  • Category: Nicky Case Games
  • Platform: Web browser (HTML5)
  • Developer: Nicky Case · We Become What We Behold (2016) · public domain (CC0), original build served from wbwwb.com

Pro tip: When a headline says "ya gotta catch 'em doing *something* interesting", wait until the peep is mid-action and both sides are inside the frame before you click.

Frequently asked questions

Is We Become What We Behold unblocked at school?

Yes. We Become What We Behold runs in a normal browser tab from wbwwb.com with nothing to install, so it plays on most school computers. If a network filter blocks the site itself, only that network's administrator can change it.

What is We Become What We Behold?

A five-minute game by Nicky Case about news cycles. You photograph peeps in a park, the photos go onto a TV with headlines, and the peeps who watch start acting like what they saw.

How do I play We Become What We Behold?

Press PLAY, then move the mouse to aim the camera and click to take a photo. Catch something interesting, like the peep in a hat or the couple, and watch the crowd react to the broadcast.

How long is it?

The title card says five minutes, and that is about right. There is a short scene after the credits, so let them run.

Why does my photo say "WOWWEE, IT'S NOTHING"?

Nothing interesting was in the frame. The story only moves on when you catch the peep the scene is about, such as the hat, the lovers or the one who is screaming.

Who made it?

Nicky Case, who also made The Evolution of Trust, The Wisdom and/or Madness of Crowds and Adventures With Anxiety. All of them are public domain and playable on this site.

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